Popovski, Filip and Nedelkovski, Igor (2013) Comparation of Physically Based Rendering and Photo Realistic Rendering. In: internation conference of printing, design and graphic communications, 2.10.2013 - 4.10.2013, senj, croatia.
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Abstract
Generation of realistic images is one of the main challenges in computer graphics. This area is improved to the point where the mathematical modeling of physical processes, objects and phenomena resulting in the creation of realistic images that are difficult to distinguish from photographs of the real world. The basis of all these mathematical models is linear transport theory of light converted into a so-called rendering equation. It covers methods of rendering, mathematical procedures that they use and the factors that determine the quality of the rendering picture. Special place is given to algorithms for generating line, objects, interactions of light with objects and texture. Analyzed are all aspects of photo realistic rendering. Finally is made an example of the scene with the software package 3D Studio Max and made a comparison between physical based rendering and photo realistic rendering. Physically Based Rendering requires more computer memory and longer time for rendering. Rendered picture is more realistic, with real and soft shadows. Photo realistic rendering depends on the skill of the designer to capture the right lighting and final appearance on stage. There are reflections and seems to have the same surface brightness.
Item Type: | Conference or Workshop Item (Paper) |
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Subjects: | Scientific Fields (Frascati) > Engineering and Technology > Electrical engineering, electronic engineering,information engineering |
Divisions: | Faculty of Technical Sciences |
Depositing User: | Prof. d-r Filip Popovski |
Date Deposited: | 24 Apr 2020 07:25 |
Last Modified: | 24 Apr 2020 07:25 |
URI: | https://eprints.uklo.edu.mk/id/eprint/5046 |
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