FPS Performance Factors in Standalone Virtual Reality Applications

Rendevski, Nikola and Veljanovski, Konstantin and Emini, Naile (2023) FPS Performance Factors in Standalone Virtual Reality Applications. In: 58th International Scientific Conference on Information, Communication and Energy Systems and Technologies (ICEST), Nis, Serbia.

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Standalone virtual reality (VR) applications have gained huge popularity and attention in various industry verticals, education and entertainment. Moving the processing and 3D rendering tasks from a PC to mobile VR headset creates serious challenges from a development and content creation
perspectives. The achievement of high frames-per-second (FPS)rates while keeping high quality of user experience is a main goal for the VR creators. In this paper, based on real practical development experience, we present the main challenges and the best practices to overcome the limitations caused by the limited graphics and computational processing power of the contemporary mobile VR headsets.

Keywords – Virtual Reality, Standalone VR, Frame Rate

Item Type: Conference or Workshop Item (Paper)
Subjects: Scientific Fields (Frascati) > Natural sciences > Computer and information sciences
Scientific Fields (Frascati) > Engineering and Technology > Electrical engineering, electronic engineering,information engineering
Divisions: Faculty of Information and Communication Technologies
Depositing User: Prof. d-r. Nikola Rendevski
Date Deposited: 27 Jul 2023 20:56
Last Modified: 27 Jul 2023 20:56
URI: https://eprints.uklo.edu.mk/id/eprint/8571

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