USING GAMIFICATION IN EDUCATION

Petrovski, Josif (2020) USING GAMIFICATION IN EDUCATION. Teacher, 20. pp. 42-46. ISSN 1857-8888

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Abstract

The term gamification is relatively new. A decade ago, this almost did not exist, and now it is
implemented not only in the education, but in business sector, sport events, politics, medicine
and other fields. Gamification is using gaming methods in non-gaming situations. This means
applying a gaming way of thinking for solving problems, or achieving a certain goal. Using this
concept in the educational world motivates students to study and to perform their tasks in a
pleasant way. Using gamification in the educational process is growing at an impressive rate.
In this paper we will present the basic information on how you can use gamification in the
teaching process, as well as an overview of the positive and negative aspects of using
gamification in education.

Item Type: Article
Subjects: Scientific Fields (Frascati) > Natural sciences > Computer and information sciences
Scientific Fields (Frascati) > Social Sciences > Educational sciences
Divisions: Faculty of Education
Depositing User: Josif Petrovski
Date Deposited: 14 Nov 2022 11:21
Last Modified: 14 Nov 2022 11:21
URI: https://eprints.uklo.edu.mk/id/eprint/7364

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